Fifa 09 Pc Creation Master

  

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Don't think it is very good honestly. You can't import images and the color wheel is fairly awkward. You can't replicate any team that ins't in NHL 17, which would be the only reason to interest me and a lot of people. Reminds me of FIFA's effort for Creation Centre in FIFA 11. It's better than the absolute nothing we have in FIFA now, but not. We can find the first tools for FIFA11 PC: DB Master 11 by Master Rinaldo – status: beta 2; FIFA 11 Texture Editor (FTE) by Jorge – status: beta 1.01; Minikit Tools by Monkey Dragon – status: beta 1.2; Creation Master by Master Rinaldo – status: unknown yet (it will be the first tools of choice of course).

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Fifa 09 Pc Creation Master

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Fifa 09 Pc Creation Master

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Новый софт для ФИФА 19

Так как это бета версия программы, делайте резервные копии перед использованием.

От разработчика:

Fifa

Я счастлив выпустить первую версию моего нового инструмента для редактирования, он называется CW 19 (Creation Wizard 19) и представляет собой смесь RDBM и DB Master с графическим интерфейсом. Отредактируйте свою карьеру или сохраните свою базу данных.

Вы не можете редактировать графику,такие вещи, как формы, логотипы или стадионы не подлежат импорту.

Fifa 09 Pc

Описание на английском:

Opening:
You can choose between 2 database-icons. If you hover the mouse above, you'll get infos. The left one is for opening a db and the right for career mode saves. You can open every FIFA 19 DB/Lang-DB you want. But I've added the ger,eng-languages and a updated FIFA-DB (squads from 1.6.2019) for a quicker start. Open and edit a Squadsfile is not possible yet!

Player(skills)-Tab:
if you opened a career save you can edit your players inside the current career mode
reset/set loans = you can set or reset a loan. Resetting will transfer the player back to his 'loaned from' team
set precontracts = you can set a precontract so the player will join the team you want in career mode on the date you set
the head-preview is very experimental (but still thanks to Aranaktu) the previewed beard, hairs, haircolor and skintone are not the real ones... Only the showed head-mesh is taken ingame!
via icon near to the name you can create, import or export a player (do not use this in career mode - editing yet!)
create a player works different as in creation master (I don't like these attribute-matrix stuff..the tool takes your values (position etc.) and search for a player with same/near overall and take his attributes). You can also edit his attributes after that..)
compute overall = attributes will get up/downgraded to get the overall you want
traits are not implemented yet!

Teams/Rosters-Tab:
if you opened a career save you can transfer or loan your players inside the current career mode
its better to filter by nation/team because 'All' takes a long refresh (at the moment... I'll try to improve!)
formation, freekick-taker/corner-taker etc. and team-traits are not implemented yet!
editing the comp/teamkits sets some entries in 'log.txt' (located inside the directory 'SlimManger.exe' is)

Leagues-Tab:
if you remove a team (via premiere-league-logo-with-minus) it joins to 'Rest of World'
you can also add teams via the plus-logo
loading a league could take a bit if your internet connection is not the best

Importer-Tab:
if you ask me thats the coolest feature yet!
you can share your edits via a textbox or a txt file!
editing compkits/teamkits, transfering and loaning adds entries to the 'log.txt' inside the CW-Directory (where SlimManager.exe is)

For Kitmakers:
- change the stuff you want (collar, color of kitnumber etc)
- take the entries from 'log.txt' and share it together with your graphics
- so everyone could import the new number-colors etc to their career mode save or database!
Example:
entering the following lines to 'importer'-Textbox and click import
teamkits,0,22,jerseynamecolorr,255
teamkits,0,22,jerseynamecolorg,0
teamkits,0,22,jerseynamecolorb,0
teamkits,0,22,jerseynumbercolorprimr,255
teamkits,0,22,jerseynumbercolorprimg,0
teamkits,0,22,jerseynumbercolorprimb,0
this will set the jeseynumbercolor and jeserynamecolor of Borussia Dortmunds homekit to red.​
For Facemakers:
its possible to share a new headassetid and the headclasscode (generic or specifc) to your player
just go in players-Tab to your player, set HeadassetID and tick the box 'has GameFace' and click on the 'writer-Icon' next to these 2 options and it gets added to the log.txt!
as Example we download Ofisix's great Akanji here as he mentioned we need to change Akanjis HeadassetID to 206489 also he needs the headclasscode '0' (so EA takes his 'specific game face' instead of his generic EA-Face next time Ofisix could share a txt-file or these line with you and you can import this to your careermode-save or database:
players,229237,headassetid,206489
players,229237,headclasscode,0
for the players-table it works with every attribute you want. If you want to set tattos for anyone just follow this schema:
Tablename,playerid,Columnname(for example headassetid,headtypecode,potential,stamina),value​
For others:
You can also set transfers or loans with this. So its possible someone do every Bundesliga-Transfer for 19/20 and share the Log-File/lines so everyone else could assign it.
Examples (transfering Julian Brandt and loaning Kevin de Bruyne to Borussia Dortmund (TeamID = 22))
transfer,212194,22
loan,192985,22
Career-Mode-Tab:
still in developing you can undo Transfers in your career mode (goodbye shitty EA-Transfers :D) you can set the name and head of your manager
select a manager from the combobox OR enter the headassetid (you'll get from players tab) of a player to set him as your manager-visual (for example Reus: 188350)

I'll add some more features soon. Everything thats greyed out yet, importing CMPs from Creation Master 16 and export/import Teams etc., change tattos, change faceinfos like beard and some more. :)
Also the head-preview is very experimental. I'll add a better solution soon.
By the way I'm not a Programming Geek. Please don't hate me if something is not working, the error-messages are shit or something else. Also my english is not the best.... so sorry for that!

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